Try to add that in your userSetp.mel // NoLight ModemodelEditor -e -dl none `getPanel -wf`;// unfieltred mode in the ViewportmodelEditor -e -td "modulate" -ts 1 -ta 1 `getPanel -wf`;// unfieltred mode in the UV EditortextureWindow -e -imageUnfiltered 1 polyTexturePlacementPanel1;…
I had our tech artist set up a similar thing where my scene defaults to backface culled and wireframe on shaded it was some fancy shit though I have no idea how he did it. Killing people I use this script mapped to 6 which I can't live without. You might like it, texture mode with no lighting, I haven't looked at a…