"You only have 2mb for textures" ... Not really, you should have whatever memory is given over to textures in the engine, cos its actually too slow to put them into vram. It all comes down to memory on psp really, and what you can wring out of it : it'll render far more than 25k polys (triple that) but that amount of…
700 t0 1500 polys we are having in a string. we are getting 19 to 29 frames per sec but its flickering while rendering multiple objects in a row like 2 to 3 buildings,road,footpath,trees,lightpost. How to stop the flickering ? Is there any procedure to render the nearest objects 100 percent & far objects 50 percent or even…