I can't talk to Alec's specific setup, but we have some resources here that should help you get started: http://wiki.polycount.com/wiki/Category:EnvironmentTexturing http://wiki.polycount.com/wiki/MultiTexture
haiddasalami and I are adding a new section to the Polycount wiki for Technical Art subjects. http://wiki.polycount.com/CategoryTechnicalArt We would love some help adding content, like links or code samples or whatever you think that you and others would find helpful. Talking with Rob and others over at Tech-Artists.Org,…
I want to make a super simple crowd “sim” all in one material. First test: (all one mesh, one material, no textures, used Vertex Colors, UV0, UV1) Resources: Basemesh from Polycount Wiki (http://wiki.polycount.com/wiki/File:Basemesh_arshlevon_shoes.obj) Got inspired by this…
Nice stuff renderhjs. Been implementing lookup textures for diffuse and specular control in my engine. Right now both the diffuse and specular can be controlled by an rgb texture. The image below just shows 2 different specular lookup textures being controlled by a material type. Reflection is just a cubemap at the moment…