interestingly (well to me anyway =) ) I can randomize scripted plugin objects in my scatter tools.... you can invalidate the mesh using SimpleObject::MeshInvalid(); which forces the mesh to be rebuilt then in the script you change seed rseed to seed (random 0 65535) and voilà a new mesh at every spot
bit of max hackery B) it's wrong on so many levels :) inline HWND getColorPickerHWND(ColorPicker* picker) { if (!picker) return NULL; return (HWND)((int**)((int**)picker)[1])[1]; } you could Enumerate the all Windows looking for windows with class "#32770" and title text beginning "Color Selector:..." far too much dull…
on a side note this is quite weird, I'm not sure whats causing it but when adding the gradient with noise as a vertex color angled across a 100 by 100 segment plane you get an odd interference pattern when the octives are 8 or higher. And It only happens when angled.
playing around with a different triangulation routine I stumbled upon..... top is the new one, middle is the sweepline (which is what I tend to use though it's not without it's issues) and max's good ol' ear clipping standard bottom. You can get a similar result for the sweepline for the circle if you scale it down in x or…
SDK, using a call to the GraphicsWindow::triStrip function (though just a quad). Though it gets tricky in that if the viewport is in perspective you have to force the camera into orthographic projection or otherwise you get really noisy and strange behaviour at extreme zooms. The texture handling I use is much the same as…
thanks, Constrained Delauney poly2tri (though i've change some of the source code to work better with max) it's real touchy about duplicate points or points outside the constrained polyline (crashtastic :) ) otherwise it just a modifier that fills the spline with grid points and an optional border loop. I have another one…
ohhh, that's not bad at all what's it called? or did you invent it? ear clipping sucks - i've been getting good results using a version of the old triangle library I ported to python but I don't think it would work that well on the circle