Hi guys, I've started poking at HLSL within 3ds Max and put together a toon shader. I'll release it as soon as is ready. @ MoP: I hope you don't mind me using your awesome Goblin to demonstrate the shader :)
It should be in UDK maps directory since the April installation :) Got tonnes of work to do on this. @BeatKitano: Thanks! I want to add a camera fadeoff as far off there just tends to be dark lines. Also gonna try to work my way through some toon shaders and add that to this.