Thanks! :) Actually it is also planned. Not just the current features, but a proper maxscript and c++ API. Similar to the polyop system, but it will be uvrop. :) The current system let's you dump a lot of data from the UVR and also let you to modify them. The plan is to create a fully scriptable system which is efficient…
Some stuff that I'm working on! Making a character customizer system for UDK! Check out my thread if your interested http://www.polycount.com/forum/showthread.php?p=1547129#post1547129 Blocking in these systems then I'm going to go back and make all the art content look "pretty" :P Most recent update is custom clothing…
I've been working on a game for WP7. Custom physics, custom AI, custom (dynamic for actors) lighting, custom particle emitters drawn via a billboard system built on top of SpriteBatch, 3D spatial audio (own implementation as the supplied 3D spatial audio "system" is unsatisfactory) and of course custom models and textures.…
Could you guys explain what you mean by PS Clunky brushes? I too hated PS brush system, but after getting a cheap wacom tablet, almost all the issues I had were gone, especially in CS6. Not to mention, custom tailoring personal brush sets via the brush system before hand (kinda like setting up menu system in ZB) would also…
Thanks! This looks just like what I need. I wonder if this can be turned into a doxygen filter. Then all the docs of my project would be in one doc system.