Hullo, scripted an alternative to GoZ for maya. I'm thinking about releasing it and doing a Twitch stream to explain how to install and use. i'll record the stream for whoever missed it. Anyone interested in beta testing it ? and what time would be the best to stream ? ( I'm in europe )
Thanks guys :) Nah, not really anything else to show. It's basically just a big terrain engine with streaming so it supports 8km terrains. I've got physics in but so far there's just a cube you can drop and it'll act all physics-y along the terrain. Here's a few more screens, though
SimonT, it would require streaming for a large environment. Im not sure if Unity automatically unloads higher res mipmap levels when far away from an object. 90% of the objects in this scene have been baked into single textures with simple unlit shaders. The Baking resolution is about half the final resolution on most of…
I figured out how to get a bitmap into a stream in FreeImage, and save/load that from the database. It's actually very fast now :) . All I had to do was, I need to work out some kinks with alpha in the PNG, but overwise, this might work really nicely. Edit: WOW! Caching them originally might be a little slower, need to…
I made a quick Unity tool for baking an objects shaders into a single texture. The texture is a unique per object and contains the exact shader color including lighting and specular so they can be displayed on any hardware (iphone for instance). From what I hear this is what the Unreal Citadel demo does, with some good…