been mucking about with a simple stone generator for max it's basically a geosphere with random clipping planes (the demo object has a mesh smooth with 2 iterations on it plus some box mapping). Anyway the script is attached for anyone who wants to play :)
Last version of my lookdev and character shaders work. Clean and smooth. Awesome model and textures from Yekaterina Bourykina. https://vimeo.com/242842322
I have been working on smoothing algorithms for meshes in blender. You can define sharp edges as rails that will be used by verts to slide on. Volume is more or less preserved.
auto smooth spline for max, turns corner knots into smooth or bezier knots based on the in out vector angles, you can have balanced (equal length in out) and uniform (same length for all) options and a scaling factor. It was designed as a precursor for the resample plugin where the starting spline is made from mostly…
yes, I aware that button, this one is for one button toggle. ( like pressing tab for smooth and tab aggain to unsmooth ) but probably thee already flip flop function for this somewhere.
that's very cool render! i used a cheap trick last time i worked on webcam tracking (color tracking) (not sure if it's applicable or you might come up with a better solution): - Taking the average position of the tracker in the (up to) last 10 frames. -- This smoothes out all jumping but it gives a slight lag (if you move…
a added the faces and the center gizmo (note it has mesh smooth on top) btw the april first stuff very amusing but a time wasting pain in the arse) well I wasn't looking for that but i'll take it anyway ::smile:
Decided to try my hand at some AI in 3DS Max. Spent like an hr on this. Playback is slow though, Camtasia had a problem for some reason, but its smooth realtime in viewport otherwise. http://www.youtube.com/watch?v=qm39PHVfEAQ&feature=youtu.be