I'm working on recreating Blenders transform system in 3DSMax: Almost done creating the basic move/grab part for objects, including snapping. Still a ways from release, but what with all the hype around Blender lately I thought a few people might be interested. :)
Space colonization? :D I recently ran into L-system for branches e.g. and been obsessed lately. My TA skills are still very low end but I hope to achieve something similar in Godot. Any tips tricks bottlenecs? Btw love your stuff here :'D silent observer since forever
Having fun with Maya's commandport command. Just type in someone's maya script editor then run over to your computer open cmd prompt, and type telnet ip port. Watch the fun haha...
Well Lazy Save v 1.2 is up now. With it comes all the controls for the image types that it supports at the moment as well as resizing and the ability to also choose the resampling type while doing so. http://polycount.com/discussion/171661/photoshop-extension-lazy-save -Quickly saving out images in all the image types…