malcolm, thank you =) Pymel is very handy as you work not with strings like in mel but with objects. It gives many benefits. However, if you have to process large amount of data, then you’d better learn Maya Python API for fast working of a script. As to me it’s not so handy but fast.
I decided to benchmark my 3D collision detection routine recently, and it's fast. Very fast. Here's a demo - http://rumblesushi.com/grid2.html Hold 1 to add upto 1000 objects. Press C to switch to a FPS camera, which is a collidable object too. On the above demo with 1000 active objects I get 38 fps. The exact same demo…
thanks. bookmarked :) the thing that's the slowest for me is resizing the thumbs (db access is blazingly fast, I dont worry about this), especially photos which come in huge sizes - I think Qt's nice option for resizing is Bicubic. Nearest-neighbour is as ugly as it's fast though, but I really don't want that :/ I guess I…
3d dot game heroes was a first inspiration - it might be close to that but I am open for anything that works fast enough in the end - and I am not yet happy with the performance.