Just finished my first script. Just a little export script for speeding up teadious tasks. Super proud of it as it's my first! B) http://www.jacrossiter.com/scripting/2015/12/29/jexport "Export with only a click! When executed this script will open the JExport UI. From there you can do a simple 1 click of either an OBJ or…
Wrote a ExportPrep script to do the same thing back when I worked with Unreal 2. I updated a while ago when the made the switch from .ASE to .FBX. Use the JEEWIZ (Just Export Each Wizard) button. Exported files do to the max export folder "C:\Users\firstName.lastName\Documents\3dsMax\export\Teapot001.fbx". Also does a…
Some people over at the official UDK forums are staying away from the FBX exporter for animations because it doesn't support exporting several animations at once, at least it doesn't in Maya. I had this old, horrendous, MEL script lying around for exporting several animations from the timeline, with ActorX, and have…
I've been working pretty hard on a super minimal and more powerful fbx exporter for Maya, its essentially a gui for the export as fbx option, learning a few new tricks on this project..
Currently working on a neat little shader export for a project I am working on. Just exports material data to XML. Nothing really special. I get to practice checking if something is there and what to do if it isn't.
yet another batch export tool, this time with a fancy list view and a compact layout (very important to me) Highlights elements in the list that are about to be replaced (either in your scene if you import, or replaced in the folder you wish to export to). Also there will be a option to export the object to its local axis…
I've been working on a photoshop script that exports adjustment layers and then allows you to use them in shaders. Currently I only use it for a max viewport shader. This allows you to have the exported post effect from photoshop applied in real time to your viewport. Altough the exported table should also be usable in…
Worked on a small update for my Substance Bake Preparation tool: You now have an overview of which meshes are going to be exported, quickly hide/ unhide lowpoly and highpoly meshes and fixed a small bug with the export file format. Grab the free update here: https://gumroad.com/l/jHVbm