I've had a lot of success storing settings as an array in a custom attribute applied to RootNode. On rollout open look for the custom attribute. If found load the array, if not apply the attribute to the RootNode with a default array. On rollout close gather your settings into an array and re-apply it to the attribute.…
Never had the chance to share anything about this tool, so here's a quick test :) The tool is Array Master, an array tool for Maya that doesn't require Mash, so works on old Maya version. It is part of AMTools 2.0, which is still in dev ^^' https://www.youtube.com/watch?v=8CyASH4bsao
Thanks ! this one was all MEL, but tried to give it a more sophisticated look by playing with icons and colors. I generally have a procedure that gives me a toggle control when given an array of attributes. Here's how i do it most of the time. Bear with me if the explanation is a bit simple/obvious ^^' Here's the how it's…
I'm just using the Render method max has. Just going through objects, selecting them per certain parameters (visible/grouped/ect), zoom up on them, isolate them, and then render it and add it to an array. Then later I take that array and add it to the controls of a DotNet flowlayoutpanel. I was saving the bitmaps to file…
I'm working on my little FBX Set Exporter again for 3DS Max, but I had a question about separating text in strings and into arrays. Example, having a string with object names, what character do you use to separate them? I often ends up using ¦ or ¬ because I never seen them used anywhere, didn't think it would accidental…
I'm not sure if I had this in the public release, but I've added 2 more options to my Object Placer tool. One being Array Along Edge. Which lets you array/clone objects along edges spaced evenly. The Second that I just added, being Align To Edge Direction, which is pictured below. It aligns each object to each edge chosen,…
started my first c# code with unity as a R&D project (board game) I am old school which is why I want to do the pathfinding myself and just based on a square grid (simple array). Messing with c# sure involves some pain, to many restrictions :( Voxel stuff is on a hold as my project leader thinks it has enough potential at…
i had been capable to technically reproduce the creation of a tillable texture using nanomesh and Array mesh. just have now to code that in my plugin ;) Waoh, i get impressed myself ! I can make 1 tileable texture per minutes, and also edit the nanomesh , and generate full some new tileable pattern, render with bpr then go…