well its not me working on this (not yet) but I thought I'd share it here: A kinect plugin for Unity3d: http://forum.unity3d.com/threads/67982-Kinect-plugin unity test video: [ame]http://www.youtube.com/watch?v=RGUF999JUlM&feature=player_embedded[/ame] I think thats really cool, maybe I should start working on a 3d texture…
worked today on a euler lock Gizmo and component for Unity3d to limit rotations for gameobjects (such has bones of a Kinect driven rig) That way I can see in a visual way what axis will be limited how. Limits are affected on on LateUpdate so before they enter the rendering queue.
Working on some face tracking and Candide3 model parsing in unity3D I am trying to use the new Kinect SDK from Microsoft with the Windows Kinect device (got one at work) to track faces inside unity3D. Candide is a standard for tracking complex face properties without transferring or computing to many complex values. So you…