Houdini Procedural rocks in engine test. High poly. to do/ideas: * uv/texture support * more artist control over the shape * launching xNormal or Houdini baker to automate the baking process? Breakdown: https://3ducttapes.tumblr.com/post/147295610916/houdini-rocks?is_related_post=1
Just having some fun messing around with MOPS in houdini. Nothing special just messing with some simulation. https://vimeo.com/275401981 MOPS HOUDINI from Katchawan MGD64 on Vimeo.
So much good stuff here ! Coming back on this forum after years ! I want to share some houdini goodness :smile: Here is a little HDA (houdini digital asset) i made for a upcoming tutorial, that help vizualise you axis in a fun way !
Post RBD Sim Cleanup Tool - HOUDINI (Optimization) This video demonstrates the purpose and effectiveness of the tool made on cleaning RBD Destruction Simulations (Houdini) to be used in Game Engines. In this case, I am targeting Unreal Engine. Check out the video and let me know what you think! :) PS: This is my first post…
https://www.youtube.com/watch?v=-QYlFmCvgBY Not sure if this already exists but I did a cool experiment with Houdini Engine to transfer data using a Python SOP.Testing spline import from Maya/3Ds Max/Cinema to Unreal Engine 4.The Houdini Digital Asset reads the spline/curve from the DCC app and converts it to a 'copy…