there is more or less two popular ways to go about "deferred" rendering * classic deferred shading: e.g. collect all attributes for full shading in g-buffers (albedo, normal...): means fat framebuffers and rather limited ways to go about material diversity, as you must have all attributes in said g-buffers. * light…
Polyhertz: I'd love to use your Max->3DC appLink but the script throws a compile error ">> MAXScript MacroScript Error Exception:-- Compile error: Nested macroScript definitions are not permitted -- In line: macroScript g <<" I am on Max 2015 and the latest & greatest 3D Coat.
I'm writing on a C library to control 8x8 bi-color(red and green) dot matrix modules. I have ten pieces, should be big enough for a decent clock? [ame=" https://www.youtube.com/watch?v=NRALAQnRt9E&feature=g-upl&context=G29845d2AUAAAAAAAAAA"]8x8ledMatrix.mp4 - YouTube[/ame] Yes this should be a greentooth
Family of V-HACD Toolkit nodes was expanded. There is a new Export node added: https://www.youtube.com/watch?v=6Fh4-olKrs4 Short presentation how to use it with Unity: https://www.youtube.com/watch?v=8CStATK1X5s I also published couple modeling tools: https://www.youtube.com/watch?v=QWF2qvlgGhY…
been playing with some voxel scripts: The idea is to generate voxel data (for a flash engine) based on 3d mesh/poly geometry with per voxel texture colors. One script creates a volume of voxels, the other one uses the render mechanic in max to read out the g-Buffer of a rendering and extracting the zDepth values and…
@Peris: Thx for testing and nice example. To answer your questions:* padding: can be defined by changing the input value next to the tiny "G" (for grabbing texture size info). Its the padding size value, change that value to lets say 32. The other 2 input textfields are the width and height of the RTT texture size. *…
I made a simple Maya script for a very particular situation tonight :P Something like this might be floating around somewhere but I wasn't able to find anything. The script reads the current scenes grid, and saves it to user prefs. It also let's you see the changes immediately in the viewport and grid options box. This gif…
it is but is it to low? I kind of like the idea for this tool to have very low constrast because unlike other tools or applications its meant to be a background supporting tool- not something that needs attention as a work or standalone tool. Also because I am going to limit its UI features (no multi resize,…
precisely the sort of thing I wish would come up at work. I really want to understand more about this sort of thing but there's no way im putting my head through that sort of pounding without getting paid for it.
yo thats hardcore dawg i wish i was doing that 30 years ago. Windowing like a hann window? Also im always for porting to Rust as a member of the Rust Evangelism Strike Force I think i got it figured out, this is the color scheme based off the desert. Right now it's a mock spectrum but it was like shader coding, helper…