Working on a free quick and dirty normal map tool for Photoshop. (it's free, and yes I'm very proud of the name) justbenormal800×800 263 KB Features * Normal Map Creation * Normal Map Combine * Normal Map Utils like Converting/Flipping * Height to Normal and Normal to Height * Presets Just select a layer, tweak your…
Hello poly-people, tool I've been working on for the last few weeks: CryENGINE 3 exporter for Softimage (tested with ModTool 7.5 and 2012 SP1) Features:* CGF * CGA + ANM * CHR + CAF * MTL (with physicalization settings) * Batch export * Different Unit setups * User defined animation clips Website:…
Update/highlights on these restraint rigs, after animation, and brought into Unity. This is just a timeline preview for animation purposes. Normally I would integrate animations into character controllers for interactive experiences in VR, but I'm trying to focus on the tech art animation side and let developers make use…
some progress on the SWF animation grabber: It pretty much analyses every frame and detects tweens based on transform change vectors (supporting: x,y,rotation,alpha,visible,scaleX,scaleY). Besides the tweens it also collects and renders each animated piece as a sprite into a texture map. At the end it spits out 2 xml files…
Maxscript question: Is there a good way to manipulate a collection of objects (a group), without grouping them? From what I read here: http://blog.duber.cz/3ds-max/what-are-groups-in-3ds-max apparently if you use grouping, and have something with animation, it can complete get messed up, and I'm aiming to make my script as…
Crossposting from my sketchbook. I posted some of these in the usual pimping and preview thread, but this is a much better place for rigging :) These are two robots that I rigged for a current student of my 3D course, Stephen Gibson http://www.ssgibson.ca/ He modeled and textured these badboys and I worked my magic to give…
updated to version 1.30 of the public ShoeBox build http://renderhjs.net/shoebox/ the website got a overhaul with a better documentation on the very specific detail and some better overview pictures for each tool. *other new additions* in this release*…
Started making some tools aimed at Pixel Artists in Photoshop this last week. From Spritesheet to Animation (with multi row sheets working ) From Animation to spritesheet (define how many frames per row you want as well) And Onion skinning in frame by frame timeline Hoping to make some more (and even extend some more…
I got the tween parsing from the SWF Grabber done, with a quick script I wrote I can debug these parsed animations with the sprites of the generated spritesheet: (full tween control like slow motion, or custom percentage in time) The next port is in Unity, got kinda the hierarchy working here, with some billboard…
been working on a reverse SWF motion / graphics grabber What this script does is reading a dropped SWF (can be AS1, AS2, AS3, scripted or not - just anything) and extract all used visual elements, store them in a packed sprite sheet and save the tweens in a XML list. Because I analyse every single frame and compare it with…