Awesome 80s shader, totally nailed the look! Would love to play a modern game that let you explore environments in that style. Keep us posted on your progress :)
Kinda, you can see a quick example here: http://http.developer.nvidia.com/GPUGems2/gpugems2_chapter10.html# Another example here, at page 80+ http://www.slideshare.net/guerrillagames/lighting-of-killzone-shadow-fall
Thanks WALTER ! Took a few hours to work on something other than QuickPïpe.Always wanted to boolean objects super quickly so here is a GIF showing a small script (roughly 80 lines of code) that creates "Smart Bevels" without all the annoying stuff you would normally face in Maya's Bevel. Early WIP,might work a little bit…
Hey guys, great work on here. I'm currently trying to an 80's style post process filter for a demo I'm working on in UDK. Something like what's constantly on in FarCry Blood Dragon shown here http://www.youtube.com/watch?v=VOvBP8cc2F4&feature=player_detailpage#t=292 I really like the imperfections of the filter and almost…
wrote a script to snap UV vertices to pixel corners for a current game project: another script is in a wip state but I think I am cracking something big here: It translates UV shells from a source shell to others similar to a stack tool. What is special however about this is that it reads the Geometry topology and not the…