I started working on a software renderer in C# just for fun and learning. I also made a half finished Quake2 BSP loader which is where the level geometry is from. It renders the entire map at that resolution at about 40 fps without any occlusion. Its about 10,000 triangles.
Aside from getting ready to switch software packages and engines I haven't been working on too much other than small stuff like this: ScaleSpin, it adds a spinner to the curve editor to help you control the position of the scale origin. For regular max objects Monsters scale snap works great, but it doesn't handle all…