Klunk, your stuff is always amazing. wish i was still using max. I recently made a tool for maya, that extracts Panels from selected faces. working on an update to do round corners(bevel) as well. link to script https://www.artstation.com/marketplace/p/k8wg/maya-ktpolypanelextract…
At the end, I went with an entirely different approach from what I was writing about with my "voxelizer", because I got issues reading pixel values from a render target. Its only possible with static textures... So I ended up using a collision based approach, and iterating a collision box location to "scan" the volume.…