Haaaa ! I want it ! <3<3<3 The most logical choice would to have it inside the tool palette, or at least as a subpalette. Your plug store only one mesh or more ? A remove button next to the load button could be cool to remove a tool.
^ Call that double stuck now. CS5 needs Flex SDK 3.*, all guides regarding FlashDevelop and Flex 3 are outdated in regards to the UI. I managed to link the SDK version and compile a simple Hello World; all I got was a blank Flash player canvas... I think I'm giving up on this, learning DirectX11 (and maybe WPF) is a lot…
It works on any uv shell as long as they are fully quad, with uniform topology, which means the interior vertices have 4 adjacent edges, the outer 3 and corner verts have 2. :)