Working on some face tracking and Candide3 model parsing in unity3D I am trying to use the new Kinect SDK from Microsoft with the Windows Kinect device (got one at work) to track faces inside unity3D. Candide is a standard for tracking complex face properties without transferring or computing to many complex values. So you…
I foresee lots of awesome in this thread :D Personally I'm working on a 2d unity3d clone for XNA. It's not really pimpready though :P, maybe in a few months.
worked today on a euler lock Gizmo and component for Unity3d to limit rotations for gameobjects (such has bones of a Kinect driven rig) That way I can see in a visual way what axis will be limited how. Limits are affected on on LateUpdate so before they enter the rendering queue.
Unity is not your competitor if your main framework is AS3, I don't think that Unity3D will ever succeed in the browser space except in molehill form. Unity is mainly used on the iPad and iPhone / Android these days. Maybe just wait till booth molehill and the next Unity release are out and then compare.
trying to get rather simple car physics in Unity3D where I can customize the center of weight, wheel sizes and offsets as well as a basic body collision box. a friend told me that the wheel collider is rather slow on mobile devices, I want to know and hence this prototype to see if it will do fine with 4 or more of them on…
Quick preview of one of the cartoon character shaders I'm working on for Unity3D : https://vimeo.com/242603462 This has not been mentioned here but in my tweet : https://twitter.com/blackfirestu/status/930120077273452544 This super cool model has been made by the awesome 3D Character Artist Yekaterina Bourykina and is…
well its not me working on this (not yet) but I thought I'd share it here: A kinect plugin for Unity3d: http://forum.unity3d.com/threads/67982-Kinect-plugin unity test video: [ame]http://www.youtube.com/watch?v=RGUF999JUlM&feature=player_embedded[/ame] I think thats really cool, maybe I should start working on a 3d texture…
Yeah, it needs a bit more time in the oven to polish it up a bit and clean up some functionality (and some annoying backend stuff), but I definitely intend to release it into the wild in some form. Spent a bit more time this weekend working on it. Key thing was trying to keep it intuitive (and vaguely wysiwyg):…
Hello All, Here is what i am working on, it's game Molecats, indie-game puzzle with hand-draw textures, weird gameplay. working with unity3d (me-code + designer). here small video @ youtube https://www.youtube.com/watch?v=X20VsPnr-co and tech screens, what behind (large http://vidroid.com/_tmp/unity-mt.jpg) more screenshot…