yeah, it's a bezier ease control (it's actually a "double" bezier to give it more of a kick ;) ), same as the one at the top (which is an overall control where as the bottom one is a per stop variant).
...I'll just say it's hard to find fairly new PyQt versions with a working SQL module for 9 different versions of Maya....but I think I succeeded :) now I just need to convince our clients to stop using really old software...
working on a gradient custom win32 control (similar to max's gradient ramp) need some more intuitive gradient control for a few tools (it doesn't look that shonky in reality thats the gif for ya ! and it won't be using the windows colour picker :) ) now with added opacity stops
It was a mother fucker.... and I was gonna stop trying like 4 diff times, but I had chunks of it figured out, than this morning in the shower realized how I could do it, and i FINALLY!!! got MultiSub within Multisub bitmaps detected properly and added to my thumb display :D:D It DOESN'T support MultiSub within MultiSub…
down the rabbit hole today :) working on how my tree generator operates as a point emitter -- how fronds and or leaves are distributed, well partularly how the normal directions are aligned (the position bit is a piece of piss) had the idea of a wheel like control with regions that turn on and off when on the normals can…
I started doing this yesterday, so this is pretty much all of it atm. Right now it will detect the angle of the wall and make you slide towards it and snap to it. When you go left and right while in-cover and reach the end, it will stop you. That is where I'll have to make him be able to look around the corner or fire. It…
Added a False Color viewmode in Toolbag's post-process shader to apply it to all the custom tonemappers and to repurpose one of the existing inputs since I can't add any custom ones. I use the SharpnessLimit parameter to control the opacity of the false color overlay. Two examples with different levels of opacity for the…