I've been doing a lot more programming recently, so I like the idea of a thread for technical pimpery. Of course, my own efforts are rather simple fare. I'm sticking to more 2D game programming at the moment. I recently programmed a lip-sync class to use with the Flixel flash engine. Flixel Lip-Sync Example
My understanding is that they try to stick with Area lights when it will afford them a similar effect at a faster framerate. I don't remember where exactly I heard/read this, but I am pretty sure it was from a Geomerics GDC/Siggraph presentation on a realtime Area Shadowing feature they have been developing. I will try and…
My GameJam Game this year: Quadroid This years theme was the Ouroboros snake. I worked with iLKke (who works with me at soap creative) on this game within 48 hours. I used as prototyped before on the gamepad input: adobe AIR and stage3d hardware acceleration using the starling framework. The game uses booth analog sticks…
Been working on a tool in my freetime to bring a bit of spline/nurbs transition type stuff to polymodelling for 3dsmax. Intend to release an open beta of "Alles Im Fluss" (everything flows) soon, proper website and videos are in the works. You can paint extrusions of faces or edges. Edges can be connected to other open…