kinda of a happy accident.... looking to some bezier math for some chamfering resulting from a test ended up with a angled line shape angled line with extrude mod applied
Wow, that's interesting. Would you be willing to share what's going on under the hood conceptually. I see you're doing an extrude, but how are you randomly deleting faces and getting the smaller jaggy edges.
Just now learning maxscript here. We need to do an extrusion amount that we grab from an excel document, but we already have that figured out. The problem is that we can't get any extrusion amount working. Here's the code I'm testing, grabbed straight out of the listener when I did it through the gui.max modify…
@gilesruscoe That looks great. Could you explain how it works? My best guess would be several extruded and masked shells, but it looks definetely better than any fur I have seen using this technique, especially in motion.
Yes, but it skews the shape of the trim as I mentioned above as it gets farther away from the model. The only clean way I've found to do this is with extrude face since it will stay straight, but that's time consuming and the rout I took which was painful.
nice as the ouliner mod is it threw up a few possible issues (revealed by extruded max text not capping correctly :angry: ). So I need to test some boolean operation on the outlines so added some shape booleans ops to max script to aid this.... does union (show with resample mod applied), difference, intersection and xor…
ah, gottcha. Maxscript help didn't mention that :shifty: have you tried not using the modifier name, something like: $.modifiers[1].amount = 43 I've run into problems in the past trying to use modifier names. EDIT: Also try it this way maybe: ext = Extrude() addModifier $ ext ext.amount = 43