for some applications using my point/ray clouds I need some objects to use all the points and some to use only some of the points. So I created a limiter helper (I would have used a modifier but then it's still up to the caller to decide which to use the mod or the base object and that created some issues). So the limiter…
^ Thanks dude! Norman: Yeah, that might be because of it. Although I'm creating the face via vertexes in a certain order all the time, so i think sometimes its just the wrong order. So I'm going to try not to create a face, if the Normal.Z is < 0 (Flipped, I think), then re-create the face another way.
Not my work but I thought this might be interesting to anyone who wants to get techy with Modo. A complete video series on the hows and whys behind creating Modo kits and scripts: http://hellomodo.com/2013/02/muhamed-toromanovic-creating-kits-for-modo-series/
A new feature for my hair plugin, batch creates numerous strands on one go. Next hoping to start writing indepth tutorial videos, etc .. See video below, how this hair was created in 6min (timelapsed to 2min) [ame]http://www.youtube.com/watch?v=Z4rlxk5HPYY[/ame]
Viewport wireframes to Illustrator :D (yup its a vector graphic so it can be scaled in any crazy dimension) Steps to reproduce:* Create camera from current view (ctrl + c) * select object and apply a Camera Map modifier (not camera map WSW!!!) * within the modify tab from that modifier select your camera * In TexTools goto…