for some applications using my point/ray clouds I need some objects to use all the points and some to use only some of the points. So I created a limiter helper (I would have used a modifier but then it's still up to the caller to decide which to use the mod or the base object and that created some issues). So the limiter…
added some phong specular lighting to a normal mapped camera facing shader. the top and bottom spheres are actual spheres for reference all the others are just quads which in reality looks like... though enlarged somewhat. something a bit more subtle... probably not that subtle :) without the phong spec....
bit of max hackery B) it's wrong on so many levels :) inline HWND getColorPickerHWND(ColorPicker* picker) { if (!picker) return NULL; return (HWND)((int**)((int**)picker)[1])[1]; } you could Enumerate the all Windows looking for windows with class "#32770" and title text beginning "Color Selector:..." far too much dull…
ohhh, that's not bad at all what's it called? or did you invent it? ear clipping sucks - i've been getting good results using a version of the old triangle library I ported to python but I don't think it would work that well on the circle