add new method for my spline emitter for the distribution to avoid clumping on inside corners and sparsity on outside corners a few issues on closed spline with max sdk returning some funky tangent values on corner knots :/
+1 to this approach. I use it all the time, esp for keeping rigs organized. Rather than use the link tool, I'd use mxs .parent to add selected objects mxs:myMayaLikeGroup = point cross:false name:"myMayaLikeGroup"[COLOR="DimGray"]--make a group[/COLOR]for each in $ do each.parent = myMayaLikeGroup [COLOR="DimGray"]--add…
slight deviation, a max script that adds helpers to a spline shape so it can be manipulated when at the bottom of a stack without needing to go to into the stack and to subobject editing it came about as a "reverse" of the points to spline thread, i'll post it up once most of the bugs and random crashes are ironed out…
could add it as custom attributes to something that doesn't get exported, like one of the default cameras? Then there's no crap nodes floating around either. Haven't tried it though.