Yeah, C# is much better than Maxscript. Although having to reload max for each new .dll compile is annoying. Also having to deal with all the Eventhandlers if you got that route. But if you directly hook into max with some of the SDK exposed stuff through C#, that's better. But then you can't support < Max 2012 or…
Hey keen, just wanted to let you know that in its current state the game is not really compatible with macbooks touchpads. I understand that it is a small part of the target but anyways here goes : the zoom kinda works, but it goes crazy very fast and eventually ends up reloading the page (conflict between what the game…
Hmm... shit. Yeah, when you initially load images, it has to create the cache. If you reloaded that same folder/subfolder again, alot of them would be cached, and would load faster/use alot less ram. I think there might be an issue with the source image not getting let go from Memory on Load... But the Cached images are…
I have updated my xNormal script : http://www.polycount.com/forum/showthread.php?t=104791 I still have to add the support of cages and presets. About the preset, I was thinking about creating an empty transform (aka group) in the scene with a lot of custom parameters. So if you want to share your settings you simply send…
I´ve been working on a ModelViewer/Editor of some sort for Ogre3D for a while now, this is what i got so far: Current Features: - Only supports Ogre .mesh files and predefined materials. - Changing light colors and their positions(only orbit around predefined points for now) - Standard viewport navigation(Pan,Zoom, Move) -…
I'm surprised at how easy it is to write a custom exporter in Max Script. I guess that's partly just scripting languages for you. I don't like scripting languages because they can give you bad habits, but one can't help but like the ease of use. Apart from the obvious perks of a custom exporter, the flexibility, and being…
wow i just discover that topic today, there is so much great thing on there :) I will contribute soon, i am working on a Zplugin , having some slow progress, but i can already share this image of the plugin with you sorry, it a wip so the final UI will evolve a little bit. hope you enjoy ! I put the much love i had to…