Flames as usual. Zoltan's article was an inspiration: [ame="http://www.youtube.com/watch?v=5GV9MTBRp3U"]UDK Flames WIP - YouTube[/ame] The flame textures: Wires: ...and a text effect: [ame="http://www.youtube.com/watch?v=2pTf25DDh7Q"]UDK text effect - YouTube[/ame]
Spent some time during lunch to make this candle flame material, no textures only UV manipulation. Edit: Updated Images without noise with noise material setup:
https://www.youtube.com/watch?v=h9t8IpvotcU I started working on a burning wood shader in UE4. I want to be universal enough to publish it on Marketplace. My to do list: * of course several types of wood + a lot of presets * option to auto set tiling by scale * FX: flames, sparks, hot air * spawning emitters automatically…