well the obvious advantage for me is that I get code completion and code highlighting. With JS and the other languages in the default SCITE text editor I don't have that. It has the best documentation so its easier to look up stuff. C# is also less forgiving, like it has a very strict code checking (flags even if you don't…
thanks, quadifying meshes is proper "down the rabbits hole" stuff :) on a side note this was a fun bit of coding.... radial checker (to show transparency)
I guess I voted a year ago to get MaxSharp code released and they approved it. Check it out ! http://www.the-area.com/blogs/chris/3ds-max-2013-net-sdk-and-the-maxsharp-source-code
bit of max hackery B) it's wrong on so many levels :) inline HWND getColorPickerHWND(ColorPicker* picker) { if (!picker) return NULL; return (HWND)((int**)((int**)picker)[1])[1]; } you could Enumerate the all Windows looking for windows with class "#32770" and title text beginning "Color Selector:..." far too much dull…
this is quite an interesting article on spheres with code.... (i implemented selective edge turning on my code before reading it) probably get around to implementing a variation on the "normalized" version sometime. added the "normalized" as a bias on the original script also has the option of flipping the edge to improve…
right now I work on a Lua script that generates maxscript code for UI layout stuff. So that I can use a pair of .ms and .lua file to generate an output .ms file with rollout code. the lua file describes the content (widgets...), and I can have some fun with automatic layout management.