more on ShoeBox development 9 slice or 9-patch detection It searches for clusters and within each looks for repeating slices (looping) and marks them. The idea is to have it export to the Android .9.png format, css3 9-slice and some other framework formats. Right now this fully automated but i'll add some user input…
@mLichy: That looks awesome! I sincerely hope you plan on sharing a final version that works with Max 9 and above.. :) Cheers~ P.S. Or if you need / want some Max 9 testing let me know.
"Of course, the drawback is the algorith samples the texture 9 times" ... So in other words probably not even worth considering for use in most actual games then.
@Kwramm It was the version 2.5 update when I redesigned the whole UI. It's still a dark theme like the first version but it has bigger UI areas to easier drag and drop elements. This is what it used to look like in its first version. Everything was very dark and tiny. It had the base controls in place but it was missing…
Thanks. Yeah, it should work on Max 9. Im testing on 2012 right now. But I would assume/pretty sure it will have the same performance overall across all.
...I'll just say it's hard to find fairly new PyQt versions with a working SQL module for 9 different versions of Maya....but I think I succeeded :) now I just need to convince our clients to stop using really old software...
Yeah, they definitely broke a ton of stuff in 2012. But overhauling what they did, its sort of expected, but it was pretty bad at first.... really bad actually. I've had good results with nitrous though. I have a GTX570 though, and before a GTX260. Both have good perf with realistic mode on. I can get high FPS even with 9…
I made some progress with my automatic slice-9 (or any slice setup for that matter) detection and realtime resize preview I am using it right now for some website CSS stuff, in the UI there is also a code output (CSS, xml, engine XYZ,.. ) which I use to copy and paste CSS attributes. The slices themselves are generated as…
Maybe because you tried doing that on a mesh or some other non editable poly object. All scripts are aimed for editable Poly objects. The mirror one expects that you have at least 1 edge in the editUVW window selected. As for the chekerMap one - don't know - maybe non supported max version? You need at least Max 9, I am…
so Vresu send me a sample SWF file which was unfortunately compiled in AVSM1 (Actionscript 1 or 2 movie), fortunately I was able to parse it with a workaround. It shows 9 different animations of a monster. unity screenshot with flash movie: There is no tween state yet which means some objects appear double even though they…