Thanks for the info. I've had problems with color differences between Unreal and Photoshop before; I'll look into the sRGB setting. And thank you for pointing out the VectorToRadialValue function. It helped me optimize my own function, and I think mine might be a bit better than UDK's now. UDK's function is 61/107/49…
just released a new version of ShoeBox v3.2.0 with some new Bitmap Font features. It can generate an automated optical kerning for any font including non Latin based ones. It shoots rays on each bitmap character to determine its volume of the left and right side of its silhouette. By averaging each side's rays lengths into…