Iv'e been working on a level in UDK based on footage from Samurai Jack. The biggest challenge I had was how to capture the feel and style of the original artists. To do this, I developed a custom lighting model that blended lighting information with a height map texture before sending it through a real-time color gradient.…
I've been playing around some more with WorldPositionOffset in UDK. I'm using a technique similar to the one used this in order to store multiple sub-pivot points as vertex color data to be able to rotate multiple sub-elements in a staticmesh. But I'm writing my own tools in 3dsmax to assign these pivot points. In this…
thanks for all the reponse, really helpful tips. @renderHJS: I'll check out the possibilities of the listview. About the ChannelID, is it possible to check what Channels are used in the object? is it often just going from 1-4? If it is just 1-4 are people not going to be restricted? @perna: thanks, I looked it up and found…