CenterPivot; makeIdentity -apply true -t 1 -r 1 -s 1 -n 0; $Pos = `xform -q -piv -ws`; move -a (-1 * $Pos[0]) (-1*$Pos[1] ) (-1*$Pos[2]) ; YAY it works now. Now to add more to it :)
CenterPivot;makeIdentity -apply true -t 1 -r 1 -s 1 -n 0;xform -q -piv -ws;move -a (-1 * xform query x) (-1*xform query y ) (-1*-xform query z) ; YAY it works. My first script, well not done yet. Need to figure out how to save a query to a vector variable then Ill be golden :) EDIT: Guess I should say what the script does…
Game Shaders : Volume 1 is a shader framework based on the well known Dota 2 game. It contains one base material declined in multiple versions. This shader is based on the Dota 2 shader system and rendering. Those shaders offer the same features as the one used in the well known Moba game : Dota 2 but for Unity ! To see…
just released a new version of ShoeBox v3.2.0 with some new Bitmap Font features. It can generate an automated optical kerning for any font including non Latin based ones. It shoots rays on each bitmap character to determine its volume of the left and right side of its silhouette. By averaging each side's rays lengths into…
I've been working on getting controller input functioning in Maya... because I feel like... I'm getting some sleep now that it's 4am... but, upto this point I've managed to implement a functioning loop that will process Raw Controller Axis Input from a 16 bit Signed Int (-32768 to 32767) and remap those values to floating…
Took the xyzWindow script for Maya posted here the other day and updated it to be a full transform type-in window that mimics Max. Maybe someone here can get some use out of it (or give some thoughts on improving it): ////////////////////////////////////////////////////title: xyzWindow//Version: 2.0//Date:…
Woosh! A quick update about the UV Packing algorithm I'm working on currently: (which has a poly count independent performance, so it took 1 sec on a Single Thread :3)