@ kodde :) nice, maya IS fantastic, thought i'd also share my explorations with maya as a game dev tool. http://technicalartlead.blogspot.com/2009/07/ebearmainmel.html i don't have video of it but at the time i had 360 and wiimote support for the ebears prototype in maya, 2 player - wiimote vs 360 controller :) another…
Froyok thats brilliant! Amazing tool. Ive finally got around to starting my blog for animators and TA's (hopefully itl be useful). But ive just put together a better quick selection sets tool thats more aimed at animators but it could be useful for artists too! (needs maya 2011 and python)…
@Maph: From my bookmark folder: http://www.blackpawn.com/texts/lightmaps/default.html http://kossovsky.net/index.php/2009/07/cshar-rectangle-packing/ http://codeincomplete.com/posts/2011/5/7/bin_packing/ http://www.gamedev.net/topic/392413-rectangle-packing/ http://www.lomont.org/Software/ (at the bottom: source for…
Hi, all. There's some really interesting stuff going down in this thread ― as always! I've made a tutorial on implementing MatCaps in Unreal Engine 4. It's probably not the most useful thing to have in a game engine, but I thought it would be a worthwhile endeavour non-the-less.…
got my hands on Photoshop CS4 SWF panel scripting which is a way to execute Photoshop JSX (javascript language) scripts from within a Flash SWF panel. This is how my panel looks like: I am using a custom written skin/ gui- but it can be anything a flash movie could be. Some steps I went through:…