Trying to create a lightmap with render to texture, tried adjusting padding amount from 2 to 12 but it makes no difference at all. I could paint out the errors but I want to know what the problem is and potential solutions? Anyone? thanks
Marks: That's probably because Skylights load in with a very faint blue tint; change the color of the light to white and it's gone. Another thing is intersecting geometry will not render quite right UNLESS... unless the material applied is solid white, AND has 2-sided checked. Then any intersecion between "watertight"…
Thanks for the suggestions. Fixed it with Valandar's tip about applying a white material with 2sided enabled. As you can see in the image I'm not sure if it's the perfect solution... 1) Some occlusion is darker then others (the beams on both sides have darker occlusion than that of the middle beam) 2) If you look closely…