For GameArtisans' Wizard of Oz competition. 1000 triangles and a 512^2 diffuse: And a sculpt that took a little too long to be in the speed modeling thread:
I've been working on GA's latest mini-comp...Wizard of Oz stuff... Also, I know it's not really adding anything constructive, but goddamn Kite, that's some solid sculpting.
Wizard Staff!! Just me playing around a lil bit. So it's an obscene poly count and texture size lol. I still need to work on the crystal ball a bit though.
cool work shotgun, what are you using for projection painting? here's a flying monkey i did for the wizard of oz contest on game artisans. i recently did more work on the texture and posed it. it just has a diff map.
gauss - looks really cool, has alot of atmosphere going on, be cool to get some of your own work in there aswell :) plasmid looks sweet This is my entry to the wizard of oz comp over at GA edit changed stoner eyes, thanks disco stu :)
Neox: She's looking really cool. It seems like this year's comicon challenge has a lot more well made characters than before or am I wrong? Blitz: Very cool character. Would be nice to see a close-up of the face. Here is a new hand painted character I'm working on. It's a young sloth wizard of some sort... Still a WIP but…