I'm working on an abandoned exam room. Right now i'm trying to get the lighting right in Unreal 3. Here what a I have so far. The first pic is from Unreal 3 the other two are paintover's. Which paintover looks best?
i did this once in unreal for airborn, but as i cannot touch either the shadows them self (i can only map the darker values, screen or model dependent) or load custom mipmaps into Unreal without extra code it was not a real option, would have loved to have that working
Heres a character that I am creating for UT3 as part of a uni module HEres a character that I am working on for my Final Year Project. Ive got to the stage of detailing him in xbrush but the main focus is creating a muscle system for him and getting him into a game engine like unreal...im not sure how to get the muscles…
tweaked the sss a bit and the overall shading, not sure if i stay with unreal on this one, might try the cryengine, not decided yet, will see what stephan does with the texture over the holidays ^^
Small update I'm having issues with the vegetation. For some reason it is looking really bland. Maybe I need to work on the material some more? Any unreal fanatics out there? :)