@RawTalent: Your textures are taken directly from photoreferences (bad), and are misaligned to the geometry in many areas (worse) Major problem area's are: - The juncture between the neck and head - The cuff of the pants - The shoes And to a lesser extent the ears, and the mouth. Using photoreference isn't bad, but when…
@RAWtalent you seem to be knocking characters out everyweek. and no offence but none are good. People have been giving you great crits and were all trying to help but you seem to be taking the bare minium out of it. you need to slow down. stop and draw, get some books on anatomy. dont just use a (very bad) super hero…
they see me trollin' quick tech question, how do I do the displacement map / matcap baking described in this video http://www.3dm3.com/tutorials/zbrush/baking/ in zb3 r3, I was following the tutorial but zb wasnt doing the same things for as it was the tutorial maker because of the different versions, was the workflow for…
I had to do a similar technique at work, and came across this tutorial. Might be useful. http://www.computerarts.co.uk/tutorials/premium_content/3d__and__animation/create_a_star_wars-esque_hologram_scene
Look no further than Ben Mathis' (around PC he's called poopinmymouth) brilliant hand-painted hair tutorial. Also check out Paul Tosca's Varga Hair Tutorial. Good luck!
I'am doing this joan of arc tutorial. again. The first thing i have done after starting 3ds max the first time, i tryed to do this tutorial, but i failed. Now i come back and do it again, and it's so easy :P This will be my first character.
Sup guys, another something I'm working on :p Been wanting to get into character modeling for a while now and I've been looking at loads of pictures,tutorials etc. Now, this my first head model done without tutorials, maybe some wireframes of other models but just to look how the flow works.. And I'm wanting a few pointers…