Starting to love unity, but i hate programming so much. // Variables.var playerspeed: int;function Update () {// Amount of players horizontal movement.amtToMove = (playerspeed * Input.GetAxis("Horizontal")) * Time.deltaTime;// Translate player.transform.Translate(Vector3.right * amtToMove);// Amount of players vertical…
@JohhnyRaptor - I guess polyphobia.de is his website ;) @Neox - damn.... that is looking so unbelievable good! The proportions are just right and a right amount of details! :o
It Sucks! Its about Nanometers and the right amount of SSS distracting from the actual shapes :X @Ruz: You might like Sheldon from Big Bang Theory haha :D