Toggle navigation
Polycount
News
Forums
Patreon
Challenges
Quarterly Character Art Challenge
Bi-Monthly Environment Art Challenge
Wiki
Moar
Recent
Activity
Badges
Drafts
Store
Sign In
·
Register
Author:
rajkumar143
Home
›
Search
Topic
What Are You Working On? 2010 Edition!
Author
Date within
1 day
3 days
1 week
2 weeks
1 month
2 months
6 months
1 year
of
Examples: Monday, today, last week, Mar 26, 3/26/04
Search
Search
Re: What Are You Working On? 2010 Edition!
Reply by
seforin
·
Jan 2010
·
Home
›
Stickies
some newer things im doing all crates on 1 512 and all barells on 1 512 both have destructible states
Re: What Are You Working On? 2010 Edition!
Reply by
darko123
·
Mar 2010
·
Home
›
Stickies
Just sent away an art test to EA DICE, hope it goes well, its supposed be in BF Heroes style. 1090 tris 512*512 dif
Re: What Are You Working On? 2010 Edition!
Reply by
Snader
·
May 2010
·
Home
›
Stickies
mah fone. 200 tris and a 512² edit: Ruz: Why not? Animation looks fiiine.
Re: What Are You Working On? 2010 Edition!
Reply by
ocarian
·
Oct 2010
·
Home
›
Stickies
New texture work Mod: Maya Tex: Photoshop Texture: 1024*512 Voil
Re: What Are You Working On? 2010 Edition!
Reply by
marks
·
Jul 2010
·
Home
›
Stickies
finished modular ventilation ducts, everything on a single 512 diff/norm/spec not sure where to put more detail in.
Re: What Are You Working On? 2010 Edition!
Reply by
achillesian
·
Jun 2010
·
Home
›
Stickies
1k tris, mirrored 512 map, any suggestions on next step with texture, thinking on doing amb occ pass
Re: What Are You Working On? 2010 Edition!
Reply by
EMC3D
·
Dec 2010
·
Home
›
Stickies
Seperate it, make use of tiling textures at 256 and 512 then go in with the 0-1 UVW textures for props with specific details and all that jazz.
Re: What Are You Working On? 2010 Edition!
Reply by
Zwebbie
·
Feb 2010
·
Home
›
Stickies
For GameArtisans' Wizard of Oz competition. 1000 triangles and a 512^2 diffuse: And a sculpt that took a little too long to be in the speed modeling thread:
Re: What Are You Working On? 2010 Edition!
Reply by
Zwebbie
·
Feb 2010
·
Home
›
Stickies
Here's what I entered for GameArtisans' Wizard of Oz competition. Each character has a 512^2 diffuse map. ...finally done...!
Re: What Are You Working On? 2010 Edition!
Reply by
S_ource
·
Jan 2010
·
Home
›
Stickies
Made a quick lowpoly barrel just to have something to practise texturing on. Its 36 tris and using 512 diffuse normal and spec map.
18 results
1
2