Hey folks, thought I'd join when I started making this hat for tf2. It's not my first work in 3dsmax, but I figure I could do with some tips from the experts :)
Robot body i think it looks decent. Im also learning riging. so if someone know any good tutorial on riging in 3dsmax i woul really appreciate if you could post it. Preferably with enveloping.
Working on this stone, base mesh made in 3dsmax highpoly in zbrush and baking made with xnormals, but i get this werry visible seames on the normal maps is it becours i have seames there on the unwrap or is it some option/setup that is wrong plz help! :)
[IMG]file:///C:/Documents%20and%20Settings/Dan%20Maurer/My%20Documents/3dsMax/scenes/1st%20pass.jpg[/IMG] Working on learning max in my free time and this is my practice object. Still learning program, but looking for constructive criticism. Any suggestions?
I made a pebbles cluster, copied and rotated it few times, then selected another cluster, etc. Softimage doesn't have a nice scatter like 3dsMAX does. Making it this way helped me to make a base diffuse texture. It wasn't that time consuming after all, and I'm very pleased how normalmap looks in UDK.