made up a little flamethrower from Fallout 1 for a guy. 90% complete http://s3.photobucket.com/albums/y51/n88tr/AlwaysHungrys_Fallout1FlamerRedo_sept7th-2010/
This isn't a terrible piece but you really do need to look at your scales again. This AT-AT is a dwarf :p Aside from being way too high poly with too many cuts, you really do have some issues with unwrapping and filling texture space. Remember you can use 1:1, 1:2, 1:4, 1:8 etc etc sizes for textures. In this case wouldn't…
great character rollin. sword looks a little short though. Might be the perspective. A rough estimate (from me) is that the blade is normally 3 and a 1/4 times as long as the handle. Beartraps: wow
learning how to project from a bunch of highpoly meshes down to 1 continuous mesh in ZB4 Also changed my website to use tumblr so I can just update whatever I'm working on at home easily. I've been bad about not updating what I do. http://www.mutantspoon.com/
I half disagree and half agree with Cap Hotkill, they were polished, but with wear the wood would receive pits in it's natural grain after a while. But 1 thing I would maybe say is that the pitting in the wood is a bit too large. Pitting is present in the following image, but not to such an extreme. (The 357 Magnum logo is…
Actually, no. I was searching for a straight jacket stock and came across a pose I liked with it(it's not Lady Gaga, it's an alt model from DeviantArt). I originally was going to do a unique character/pose with it, and still plan to where 1 arm is unlatched, but getting back into the swing of painting needs lots of…
Awesome stuff guys, thanks for forfulling my night awesomenss and head with inseration, just went from page 1 to 171, and it's all epic stuff. I want to try some but I'm discouraged, don't want to end up like rawtalent did there. Anyway, thanks again hope to see some more amazing things and maybe some of my own?
Hey peeps, been having a little break from web design and came across a tutorial on cg textures about the blend if function in photoshop. Never messed with it before and strangely enough it was always in front of my eyes! Anyway I decided to test it out on a rock sculpt I did in zbrush a while back, some results... Sculpt…