Summer break till late September before I start my final year. Thought i'd train up by doing my first realtime environment in the UDK. Basing it off a Tales of Vesperia screenshot but doing my own style and adding more to it.
During summer break from school (three weeks off), I decided to model a samurai helmet. Here is my progress so far after a couple of days of working on it. Probably 75 percent done with the high poly at this point. Should be able to finish it up tomorrow, and start the low poly.
Hey Harry, good weapons there (previous page) :). Well... I'm going to texturize this "half body creature" after retopology. I made a test in toolbag and the result is awesome, I tested some softwares to bake the normals and I definitively choose Topogun :) The model haves 1296 tris. And this is a previous test of how the…
After ending a horrible summer, I've made a resolution to kick my butt into gear and get back into the seat. The last time I did anything 3d was about a year ago. I have been in the realm of 2d UI stuff so I'm easing back in. Thanks to the awesome tuts from PhilipK, I figured a sci fi wall panel would be a great piece to…