Just sketched them out and did pixel art over the top, as per the assignment brief (its a school thinger) I started 2d pixel animation back when i was like 12 so it's easy enough for me to knock out something that looks passable. For some reason I can't seem to apply my abilities to 3d though
Wow, catching up with this thread sure takes a long time! Some really great stuff here. This is just an experiment of style and pixel-y kind of things.
Seeing as that alpha is 1-bit, not alpha blend, you are wrong. There is no blending algorithm to fix -- either a pixel of this material is rendered or a pixel of that material is rendered. His problem is he has dark edges around the leaves in the diffuse. He may be using the diffuse directly as the opacity mask by…
if you look closely you can easily see what is shader and what is textured everything that is pixelated and not antialiased is either shader (the cell areas) or an inverted pushed model (the outline) and basicly this is what i think could be improved, why is everything so aliased? instead of a shader that uses an If for…