Almost there. Diffuse texture: http://dl.dropbox.com/u/202612/polycount/tracks_d.jpg I have to finish diffuse texture and make a specular. I'm thinking about mixing some normalmap details in Crazybump too.
Seeing as that alpha is 1-bit, not alpha blend, you are wrong. There is no blending algorithm to fix -- either a pixel of this material is rendered or a pixel of that material is rendered. His problem is he has dark edges around the leaves in the diffuse. He may be using the diffuse directly as the opacity mask by…
nice stuff nelis and ruz! nilknarf i like that japanis chick...keep it up! just 4 fun demon breakdown... upper heads with normal map, diffuse and specular middle heads only diffuse texture lower heads only a 64x64 with 16 colours