Y_Mthanks for the comment, I agree and will def take a look at it :) Started some work on a hooded vest today I think it's looking quite alright ATM, only thing I don't like is the hood so far, might look for a different way to do that part
Been working on this, basing it on a celebrity. Trying to see if I can sculpt a hooded vest and an army cap to get a better likeness. Any tips on modeling caps are appreciated :)
Pretty freakin' rad, Neox. I especially like that she can have her hood up and down and also put her hands in her pockets. Excellent details all around.
millah getting along nicely! didn't do much on my entry lately wasted the whole weekend to get some 2d prototype thingie running, here is an update on the boot from yesterday and a quick test for morphing the hood
i'll probably do yakul as well, not sure yet, fur is just a pain in the ass to render, but i'm not gonna make his straw cloak/hood, otherwise i'd have to model the rest of the outfit differently and i liked the version when he was in the ironsmelter helping the ladies on the bellows
Making my own answer to one of life's greatest Mysteries... What does tali look like under that mask??? Hood and lower mask dealies are just placeholders for now. I'm thinking she looks too human right now, that would be a bit of a cop-out, but it's a start.
there will be both versions, at least thats what i planned. having a morphtarget for the hood to cover her head in "normal mode", standing below a streetlight in the night, having some dark shadows going on in her face and another "storm version" of her producing some lightning clouds your nightcrawler is coming along…