Version 3 of a 3-part series advancing on this little 9mm SMG. Added every attachment that could fit on it. Version 1 and 2 are on my website if you're curious. Maya crashes when I try to smooth and render it [last shot is rendered but not smoothed] so I have to fix that but otherwise it's done.
great character rollin. sword looks a little short though. Might be the perspective. A rough estimate (from me) is that the blade is normally 3 and a 1/4 times as long as the handle. Beartraps: wow
Some may have seen this in the Technical Talk section. Its a simple singleplayer space RTS demo. It currently has 3 types of ships you can build, fighter with blasters, fighter with beam weapon, and 1 frigate with torpedoes. heres the current wip: Windows Standalone Unity WebPlayer
Yeah 3 1/2 hours work in 3DS, 10 minute render, 20mins in gimp and this is what I managed to produce http://i40.tinypic.com/2up3jhh.png Link to avoid page stretching I'm quite happy with it, the whole futuristic city route is something I have never taken before and so it is all new to me, comments and crits more than…
Working to better my understanding of composition and value. Some quick thumbnails. 1. Nuclear explosion in large city 2. Evil fortress gates opening to bridge over lava. 3. Soldier surveying desolate battlefield. 4. Low orbit temple corridor. 5. Starcraft Marine in trench disposes Zerg (Broodwars Intro) 6. Secret meeting…
Basically, you take a traditional low poly model, with smoothing groups, apply a turbosmooth (make it smooth by smoothing groups), do anywhere from 1-3 iterations (controls edge softness), then add another regular turbosmooth. You get a pretty good high poly model with way less effort and way less control edges. The only…
A few low detail heads done for a study session over at CGSculpt.org The premise is they provide you with references and a base head, and you're only allowed to use 1 subdivision, yet capture a likeness. I've made 3 so far. Just so I'm not cluttering up WAYWO too much, links to some of the refs.…