I hope this points you in the right direction. The link garriola posted uses eight heads for their proportions, I used seven since not very many people are actually eight heads tall. This depends on what kind of look you are aiming for, and both are "correct".
a few things with the model itself. you may want to make the hands and fingers a bit larger (some closer shots would be nice) Also where the upper arm meets the elbow should be tightened in a bit. I would also make the thighs a little thicker, because right now they're the same size as the calves basically, and…
yeah I never drew my character up.:( I started doing the Joan of art tutorial and got to the point where I understood the basis and try to evolve the body into a character I was thinking of.The joan of Arc model looks very Manga like so I think it messed me up when I attempted to create a more realistic model. 3d total has…
Humm... There are a lot of opened edges and seams on those UV's that can be stitched together. In the UV editor if you click an open edge then press S (stitch) it will weld the two open edges (might need to turn on Keyboard Shortcut Override for S to stitch). If you're running 2010 there are a few additions to stitch in…