Cheers, Vig - I'll try that. It's good to know that the 3DTotal tutorial author touches on two different topics, vertex blending and masking, in the same tutorial without stating it - at least I know now.
So, I'm wondering if it's always preferable to blend textures using vertex painting as opposed to creating the blended texture as a single diffuse map in Photoshop? I'm pretty new to the concept of vertex painting, and I'm faced with a situation that could probably utilize it pretty well. Initially, I'd intended to just…
The 3D total tutorial was confusing as hell the first time I read it. Mostly because it was blending a bunch of textures and using some crazy masking techniques. I think it tries to teach too much at the same time? If you're looking to play around with it in Max, create a blend texture, put one tile material in each slot…